Romancing Saga

I played the PS2 remake. This game has A LOT of systems. I had the most fun when I was running around like a headless chicken with no money while getting carried away by whatever event I encountered while traveling; once things calmed down (which was around ER 20, so good job to whoever paced the game) I got choice paralysis and/or no longer felt motivated to trek somewhere else to find a quest — I think the “no grinding” worked too well for me. I was not in an optimizing mood and did not want to think too hard about the systems. I did like that the game doesn’t wait for you though. I think that one annoying aspect of some games (cough cough Cyberpunk 2077, but also most RPGs) is that you have some urgent quest to save the world, yet no one bats an eye at you going off to grind or do side quests or fill out the map or whatever. And in RS, you could do that, but then you’ll lose some Fatestones or miss some events and feel like the grinding was not a great use of your time.

List of reactions in order:

I don’t want to start a second playthrough even though I am curious what Saruin meant about Elore manipulating us (sorry) but I had fun! Maybe in the future I’ll look up how to get the neutral/evil endings.