Assorted dropped games
Dungeon Master – turns out playing a first-person dungeon crawler without an automapper = I get lost on the first level and can't even find the exit.
Magic of Scheherzade – I don't know how to feel about having BOTH action combat on the overworld AND random encounters when moving between screens.
The Guardian Legend – it seemed fine, but also like just another Zelda clone, except in a sci-fi setting.
Drakkhen – I didn't understand how combat worked. I just saw my characters running around the screen?? Sorryyy
Wonder Boy III: The Dragon's Trap – I missed a room when I was mouse man and became really sad.
A Boy and His Blob: Trouble on Blobolonia – the title seemed very cute, but I couldn't get used to the controls. :(
Lagoon – the combat is like if Ys and Zelda had a child, but it took the worst attributes of both, by which I mean you have a really short sword, so you can only hit enemies if you stand less than a tile away from them, but you still have to press a button to use your sword. At that point can't we just have bump combat?? This also means fighting the bosses is basically whether or not you can consistently position yourself like 2 pixels away from the boss when it's vulnerable, stab it, and repeat. I actually got through 1 or 2 bosses before deciding it wasn't worth it.